Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, 11 May 2018

10UP App Development - early stage graphic design

This is exciting. This is the point in a project where its so early that you quickly learn how many assets you need just to get semblance of anything. Before I continue, here's a quick glimpse into the first 3 items I've started designing for 10Up

Most times there is a balance here between focusing on function and focusing on how things look. Typically you argue with yourself, whats the point of how it looks if I can't figure out how it functions. If it functions - I have a game regardless of the look. Why focus on the looks?

Well, I can tell you at the end of the day, both are important. When I started 10Up 3 years ago, there wasn't any game to base off of. So, what I did was focus on function, and had some very basic design queues. This simplified everything.
Does this mean that I think if I focused on graphics the app would have done better? Well, possibly, but not necessarily. What the users decide is a good app will depend on several factors, within the context of time. Some apps are very basic with terrible graphics, but because of the way the app came in and the timing, it became the flavour of the month!

Now as an Indie app developer, of course that's the dream! Build some basic app that's super fun that for some reason goes viral. In reality an individual app developer can't beat big corporations with teams doing specific things.

SO. The focus will be bringing a great looking app to the scene as function and the game itself has been proven with 10UP in it's current state. The app had 2k+ downloads with 500 participating in the leaderboards. For me personally, I was super excited I created something like that.

So hopefully with this project it will be clear how much focus I'm putting on the design and I will share that here as it grows, and we can compare the trajectory and growth.

For those of you who are up and coming developers I can personally say to design all my graphics for this project I will be going with Gravit Designer. Do your research, but my summary is: Interface is awesome and extremely intuitive, great compatibility with output formats, cloud functionality is perfect, and the web designer is fully functional and smooth!

Doesn't matter where I am or what device I can continue designing the project.

Feel free to ask any questions on the 10UP color theme or the gravit software, or anything you need.

As always, good luck an all your projects!

Saturday, 11 April 2015

Unity 5 Experimentation - Sariodev

I spent around 10 minutes playing with Unity 5 and just using some in built models I've managed to apply some 2D physics and make a plane jump up and down whilst a car jumps towards it.



This was just step one to try and manipulate a couple things. Next step is to build all the graphics for the game so that I can import them to the project. For some initial vector based graphics I'm using Visio and then to clean it up, particularly for the game background I will be using GIMP. The idea is to use very basic graphics to fit this 2D style game to appeal to casual gamers. The app is not going to be your typical basketball app. Here's a sneak peek into some of the concept art.



As I build this game I will continue to share my game development progress and who knows, maybe I can have a beta out relatively quickly.