Friday 18 May 2018

The motivation behind your ideas


Sometimes when you are trying to get creative and think of ideas you can get caught up by wanting to incorporate every single idea. Whilst you can come up with several good ideas, sometimes you just need to park majority of them and focus on one.

An idea may be good but the idea inherently adds some layers of constraint that may not be noticeable until you get so far into the project that it is too late to change. This may not necessarily be a bad thing, but simply something you need to be conscious of when deciding which ideas to go with and implement.

What's the motivation?

Focus on the motivation behind the ideas, almost like going to first principles. What is the root of the idea that gave this relevance? For 10Up, I last left you at the point where I was working through some design hurdles. If you didn't get a chance to read it see it here. I recommend it for a step by step process for working through your design hurdles. This process lead on the path of looking at the very first creation of 10Up for Windows. The design was focused around fun and cute characters to soften the "math" feel of the game.



So in this example the idea is to have "cute characters" integrated into the game. Now, to find the root of this idea and it's relevance? Well, simply, the game is meant to be a fun brain game and the root of this idea. Meaning I don't necessarily have to go with the same cute characters, but there is some value of introducing some visual characters into the game.

Let's look at another design goal that was missing from Version 1 of 10Up which was player progression. In the current version of 10Up the only progression is based on high scores, which was great, don't get me wrong, but it could be so much more.

Another goal was to keep the game free but still a way that creates an opportunity for revenue but without making the game pay to win. Using these 3 goals, the idea is now to create unique characters that will "help" you in game to solve puzzles, but in addition as you play the game or complete levels, you will have an avatar to add skins to or other characters to unlock.

Fall back to your design goals

Now this opens many, many doors and is the current design direction I am most exploring and considering,  but rather than expand (which I can do in another post) I will explain the connection. The motivation of this current idea is in consideration of 3 of the main design goals:

  1. Creating a fun brain game atmosphere
  2. Immersive player progression
  3. Opportunities to monetize without disrupting the game
So, now I have created some layers of constraint which I will design within, but, aside from completing the idea, how do I have confidence that this is the correct design to go with?
Yep.
You guessed it.
The motivation behind the idea is seeded in and tied directly to main design goals.

You've got it right. Now go for it.

At this point, it is all in on developing the design within this framework and executing. Only time will tell, but I know for sure I am starting in the right direction to achieve my design goals for 10Up 2.0.

What are your techniques for validating some of  your ideas and making the choice to go a certain direction?

If this has helped you with your ideas and decision making feel free to let me know or share with your friends!

As always, good luck on your side hustles


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